by Ariel Servadio
Joshua Davis has been labeled a web design “rock star”. It is no doubt due in part to the many tattoos that adorn his body. But he has also earned this label—one the he dismisses—due to his revolutionary design.
Davis was one of the first web designers to regularly incorporate the use of Macromedia—now Adobe—Flash into his work. He has written a book on the subject, Flash to the Core, and was featured in the book New Masters of Flash because of his expertise.
But Davis’ talent goes far beyond basic web design, bringing in his skills as an illustrator and graphic artist into the sites he creates, as well as other venues. Davis uses the Chaos Theory in creating his art, developing intricate “works of ‘dynamic abstraction.’” He uses new technology and programs he writes to do the dirty work for him—creating completely randomized pieces composed of sometimes more than 100,000 images.
Davis began using computer programs to create works of art in the mid-‘90s. “I used a program called FutureSplash Animator,” Davis says, “Which became the first version of Flash.”
As future versions of Flash were developed, Davis realized the program was right up his alley. Originally strictly an animation tool, as Flash added a scripting language, Davis realized its full potential. “Suddenly I had this combination of vector-based design tool and programming environment,” he says.
Citing Jackson Pollack, the famed abstract expressionist of the ‘40s and ‘50s, as an inspiration, Davis generates art for use in his designs by writing codes based on “natural, semi-random processes” including the movement of insects, the wind, and running water. His codes unsystematically distribute and warp his chosen images to create a final work that is both incredibly complex and unique.
Because of the complexity of these pieces, and the thousands of layers often involved, Davis ends up creating work that can’t be printed without being rasterized. On screen, and in the cyber realm, it is another story. “Flash likes the web,” Davis says, “So I can put it right up on my website.”
Davis’ design process is one that appears similar to that of many others—including students in a new media class—upon first glance. In a research or collecting phase, Davis compiles objects and data around him, and things that he comes across that might help shape the final product. From there, David draws the original artwork elements that will go into his piece—a process that can take several days. He then writes the program needed to generate the final art, creating unique coding for each piece. When the program is complete, it is refined by Davis; code is altered and variables are tweaked to achieve a desirable final outcome. Finally, Davis enters the generating stage—perhaps the quickest stage of the entire process—where he runs the program he created to generate totally unique artwork, often in mere minutes.
Davis has displayed his work on several sites of his own creation, including Praystation.com and the now defunct Dreamless.org, which also served as a forum for graphic and web designers.
As mentioned, Joshua Davis has managed to distinguish himself from other designers with his use of Flash. However it is clear that it is not merely his use of this program in his design work, but the way he used it, that has truly set him apart.
Examples of Davis' randomized, program-generated art:
Sources:
http://www.joshuadavis.com/
http://www.apple.com/pro/profiles/joshuadavis/
http://en.wikipedia.org/wiki/Joshua_Davis_(web_designer)
Sunday, May 11, 2008
Final Project: ShoeBuy.com Redesign
The entire working site can be found at this link: http://www.arielservadio.com/portfolio/shoebuy.com/index2.html
Main page:
Remote Rollover:
Ad:
Video Popup:
Secondary Pages:
Main page:
Remote Rollover:
Ad:
Video Popup:
Secondary Pages:
Wednesday, April 30, 2008
Jason Scott Presenting “Before the LOL” at ROFLCon
http://laughingsquid.com/jason-scott-presenting-before-the-lol-at-roflcon/
I thought this post on Laughing Squid about Jason Scott's "Before the LOL" presentation was very applicable to the project we did this semester catering to the Screenager generation. Jason Scott talks about pre-internet culture in his presentation, which he gave at ROFLCon 2008.
I thought this post on Laughing Squid about Jason Scott's "Before the LOL" presentation was very applicable to the project we did this semester catering to the Screenager generation. Jason Scott talks about pre-internet culture in his presentation, which he gave at ROFLCon 2008.
Friday, April 18, 2008
YOUNGME NOWME
http://colorwar2008.com/submissions/youngnow
I really love this project by Color Wars 2008 called "YOUNGME NOWME" - where readers submitted both a photo of them in their youth, and another photo trying to recreate the older photo as closely as possible. The results are striking - because of the similar wardrobe and setting, the resemblance between ones younger and current selves is very apparent. I want to try doing this myself! The winners are here.
I really love this project by Color Wars 2008 called "YOUNGME NOWME" - where readers submitted both a photo of them in their youth, and another photo trying to recreate the older photo as closely as possible. The results are striking - because of the similar wardrobe and setting, the resemblance between ones younger and current selves is very apparent. I want to try doing this myself! The winners are here.
Saturday, April 5, 2008
Japanese creative packaging design solutions to ugly barcodes
http://www.boingboing.net/2008/04/04/japanese-creative-pa.html
I absolutely love these Japanese packaging designs used to disguise barcodes on products that I found on Boing Boing. They're very creative and fun - the only thing I wonder is if the scan-ability is compromised?
I absolutely love these Japanese packaging designs used to disguise barcodes on products that I found on Boing Boing. They're very creative and fun - the only thing I wonder is if the scan-ability is compromised?
Thursday, March 27, 2008
Guest Speaker: Leonardo Bonanni
I really enjoyed Leonardo Bonanni's presentation on ubiquitous computing and the MIT Media Lab. He gave an insight to new technology that I'd never really thought of before.
The concept of ubiquitous computing itself - computers being everywhere, in all aspects of life and interaction - was incredibly interesting. When Bonanni first started talking about this concept, I almost felt as if he was talking about old technology. When he mentioned "your pen being a computer" it seemed like he was talking about regression - this has already been done before. I think a commonly held view of the future is that everything will be digital, holographic, intangible - it seems a natural progression at this point. That's what it was hard to grasp exactly what Bonanni was talking about here - a future of tangible technology. An actual book, that you would hold in your hand, with pages, but what you see on those pages is computer based. This was computing technology in a way that had never occurred to me before.
When you live in a world where, for many, the most important thing they own is their computer, it is hard to imagine the computer itself disappearing and filtering itself into all aspects around you. Even with mobile computing - which Bonanni listed as the step before ubiquitous computing - you are carrying a computer around with you, holding it in your hand, even if it is very small.
In addition to the tangible interfaces of ubiquitous computing discussed - pens, brushes, desks, books, etc. - other methods, including ambient displays and augmented reality were brought up. As I mentioned before, these ideas are revolutionary, albeit hard to get used to - when you're used to checking one object (your computer) for everything, having the information you'd be looking for present to you at all times throughout the room you're sitting in is a hard concept to grasp at this point in time. Knowing your stocks are up because the glowing orb on your desk turns green is certainly more convenient than having to grab your laptop or pull your iPhone out of your pocket to look them up - but is it what you want?
With the computer isolated as one object, there is an element of being able to be disconnected if you so choose - putting it away for a few hours. With ubiquitous computing this option may never be there, unless you wish you put away your desk and pens and everything else in the room around you away too.
The concept of ubiquitous computing itself - computers being everywhere, in all aspects of life and interaction - was incredibly interesting. When Bonanni first started talking about this concept, I almost felt as if he was talking about old technology. When he mentioned "your pen being a computer" it seemed like he was talking about regression - this has already been done before. I think a commonly held view of the future is that everything will be digital, holographic, intangible - it seems a natural progression at this point. That's what it was hard to grasp exactly what Bonanni was talking about here - a future of tangible technology. An actual book, that you would hold in your hand, with pages, but what you see on those pages is computer based. This was computing technology in a way that had never occurred to me before.
When you live in a world where, for many, the most important thing they own is their computer, it is hard to imagine the computer itself disappearing and filtering itself into all aspects around you. Even with mobile computing - which Bonanni listed as the step before ubiquitous computing - you are carrying a computer around with you, holding it in your hand, even if it is very small.
In addition to the tangible interfaces of ubiquitous computing discussed - pens, brushes, desks, books, etc. - other methods, including ambient displays and augmented reality were brought up. As I mentioned before, these ideas are revolutionary, albeit hard to get used to - when you're used to checking one object (your computer) for everything, having the information you'd be looking for present to you at all times throughout the room you're sitting in is a hard concept to grasp at this point in time. Knowing your stocks are up because the glowing orb on your desk turns green is certainly more convenient than having to grab your laptop or pull your iPhone out of your pocket to look them up - but is it what you want?
With the computer isolated as one object, there is an element of being able to be disconnected if you so choose - putting it away for a few hours. With ubiquitous computing this option may never be there, unless you wish you put away your desk and pens and everything else in the room around you away too.
Wednesday, March 26, 2008
Printable Offerings
http://www.core77.com/blog/object_culture/studio_leung_printable_offerings_9343.asp
I love these printable offerings that Core77 found by Studio Leung. I love that modern products are now available to burn in paper form out of Chinese tradition for those who have passed away. I am not familiar with the tradition itself, but I can imagine how meaningful it might be to be able to burn a paper item in the form of that iPhone your late cousin wouldn't leave the house without.
I love these printable offerings that Core77 found by Studio Leung. I love that modern products are now available to burn in paper form out of Chinese tradition for those who have passed away. I am not familiar with the tradition itself, but I can imagine how meaningful it might be to be able to burn a paper item in the form of that iPhone your late cousin wouldn't leave the house without.
Tuesday, March 25, 2008
DIY Shopping Bag Wallet
http://www.core77.com/blog/object_culture/diy_shopping_bag_wallet_9335.asp
This kind of reminds me of the Printable Offerings I also found on Core77's blog. I love the concept of the shopping bag wallet because not only does it allow you to create something functional very inexpensively, or for free, but it also reduces waste - which is important in our now eco-concerned culture. Every shopping bag that you turn into a wallet is a shopping bag that doesn't end up in a garbage heap.
This kind of reminds me of the Printable Offerings I also found on Core77's blog. I love the concept of the shopping bag wallet because not only does it allow you to create something functional very inexpensively, or for free, but it also reduces waste - which is important in our now eco-concerned culture. Every shopping bag that you turn into a wallet is a shopping bag that doesn't end up in a garbage heap.
Friday, March 21, 2008
Kleiner Perkins Sets Up Venture iFund For iPhone Platform
http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2008/03/kleiner_perkins.html
The fact that Nussbaum is posting about how Kleiner Perkins has put $100 million into new applications for the iPhone shows just how much the iPhone and hand-held computers in general are becoming important to our society. I truly believe the iPhone is a unique form of new technology that will only continue to become more widespread - and I think this post is a testament to that.
The fact that Nussbaum is posting about how Kleiner Perkins has put $100 million into new applications for the iPhone shows just how much the iPhone and hand-held computers in general are becoming important to our society. I truly believe the iPhone is a unique form of new technology that will only continue to become more widespread - and I think this post is a testament to that.
Wednesday, March 19, 2008
Why bother having a resume?
http://sethgodin.typepad.com/seths_blog/2008/03/why-bother-havi.html
I think I agree with Seth Godin on this one. I know I personally get frustrated submitting a piece of paper to represent myself when applying for a job or an internship. I keep blogs and have published writing that I feel is a far better representation of myself than a list of skills and prior experience. One way I have learned to remedy this is through an online resume. It allows me to submit my portfolio along with my resume in one handy link, and in my portfolio I link to the things I feel should really determine whether or not I'm a qualified candidate.
I think I agree with Seth Godin on this one. I know I personally get frustrated submitting a piece of paper to represent myself when applying for a job or an internship. I keep blogs and have published writing that I feel is a far better representation of myself than a list of skills and prior experience. One way I have learned to remedy this is through an online resume. It allows me to submit my portfolio along with my resume in one handy link, and in my portfolio I link to the things I feel should really determine whether or not I'm a qualified candidate.
Tuesday, March 11, 2008
Wednesday, February 27, 2008
The Boss
http://sethgodin.typepad.com/seths_blog/2008/02/the-boss.html
I think Seth Godin has a very good point here. Companies have more to gain by treating their customers with trust and respect than treating them skeptically. It appeals to a customer to feel appreciated. Also it is easier to keep customers you already have than to make new ones, and a policy like this is sure to keep a customer. I know that in my business ventures, whenever I write up a contract for a web design project, for example, there are measures taken to protect myself (and mostly ensure that I get paid), but most of the documentation is so the customer gets what they signed up for, what they paid for.
I think Seth Godin has a very good point here. Companies have more to gain by treating their customers with trust and respect than treating them skeptically. It appeals to a customer to feel appreciated. Also it is easier to keep customers you already have than to make new ones, and a policy like this is sure to keep a customer. I know that in my business ventures, whenever I write up a contract for a web design project, for example, there are measures taken to protect myself (and mostly ensure that I get paid), but most of the documentation is so the customer gets what they signed up for, what they paid for.
Sunday, February 24, 2008
The Many Ways Blogs, Twitter, YouTube FaceBook, MySpace And Other Social Media Will Change Your Business
http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2008/02/10_reasons_how.html
I absolutely see Nussbaum's point on the impact of social media on businesses. He's right, businesses are now forced to advertise with consumers, not to them, because of the new social media available. I think it's also very interesting how the blogosphere and social media is changing the face of journalism - something Nussbaum also briefly touches on.
I absolutely see Nussbaum's point on the impact of social media on businesses. He's right, businesses are now forced to advertise with consumers, not to them, because of the new social media available. I think it's also very interesting how the blogosphere and social media is changing the face of journalism - something Nussbaum also briefly touches on.
Tuesday, February 12, 2008
Thursday, February 7, 2008
Tuesday, February 5, 2008
Monday, February 4, 2008
Defining a Screenager
Screenagers are technologically savvy young people. They are the first generation to grow up with television and computers at home, music downloads, instant messaging and cellular phones. Douglas Rushkoff first coined the term in his 1997 book Playing the Future.
Rushkoff argued that young people will have many advantages processing information and coping with change when they reach adulthood because they have used computers at home since early childhood. Their short attention span may be an advantage in coping with the huge mass of information that also bombards their elders.
Screenagers may be considered a subtype of generation X and Y. A teenager that spent or currently spends a majority or considerable amount of time interacting with a screen would be considered a screenager.
Teenagers from the Silent Generation, Babyboomers and X or Y generation hooked on watching television or the latest films would not generally be considered screenagers because the term screenager implies willful interactiveness of the teen. Where non interactive screen observers used television as a replacement for empty lives, boredom or a way to fill time before doing what they really want to do; a screenager consciously preferred to interact with simulated worlds or with others via a simulated world or simply through a screen.
Generation X screenagers were the original gamers who spent most of their youth at the arcade or on their primitive home computers, Intellivision or Atari. Unlike the generation Y screenager the generation X screenagers did not interact with other humans through the screen until adulthood.
Generation Y teenagers are unique in that screen interactiveness more often than not was in response to another human. IM, chat rooms, e-mail and mobile phone use that for the most part replaces direct human contact is an indicator of the generation Y screenager.
Currently generation X and the contemporary generation Y screenagers interact for the most part in the same virtual space within the latest online games with little contention. Only in passing remarks due to obnoxious behavior in a forum or virtual world event can a rift be seen between the X and Y generations which is only in the form of stereotyping the offending avatar as being very young.
Source
Rushkoff argued that young people will have many advantages processing information and coping with change when they reach adulthood because they have used computers at home since early childhood. Their short attention span may be an advantage in coping with the huge mass of information that also bombards their elders.
Screenagers may be considered a subtype of generation X and Y. A teenager that spent or currently spends a majority or considerable amount of time interacting with a screen would be considered a screenager.
Teenagers from the Silent Generation, Babyboomers and X or Y generation hooked on watching television or the latest films would not generally be considered screenagers because the term screenager implies willful interactiveness of the teen. Where non interactive screen observers used television as a replacement for empty lives, boredom or a way to fill time before doing what they really want to do; a screenager consciously preferred to interact with simulated worlds or with others via a simulated world or simply through a screen.
Generation X screenagers were the original gamers who spent most of their youth at the arcade or on their primitive home computers, Intellivision or Atari. Unlike the generation Y screenager the generation X screenagers did not interact with other humans through the screen until adulthood.
Generation Y teenagers are unique in that screen interactiveness more often than not was in response to another human. IM, chat rooms, e-mail and mobile phone use that for the most part replaces direct human contact is an indicator of the generation Y screenager.
Currently generation X and the contemporary generation Y screenagers interact for the most part in the same virtual space within the latest online games with little contention. Only in passing remarks due to obnoxious behavior in a forum or virtual world event can a rift be seen between the X and Y generations which is only in the form of stereotyping the offending avatar as being very young.
Source
Thursday, January 31, 2008
Screenager Marketing Techniques
Wednesday, January 30, 2008
Inspirational sites for ShoeBuy.com redesign
1) Endless.com
2) Shoes.com (Friends)
3) Amazon.com (Friends)
4) SwissMasai.com
5) Piperlime.com
6) BlissWorld.com
7) NoDoubt.com
8) DaveWakeling.com
2) Shoes.com (Friends)
3) Amazon.com (Friends)
4) SwissMasai.com
5) Piperlime.com
6) BlissWorld.com
7) NoDoubt.com
8) DaveWakeling.com
Tuesday, January 29, 2008
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