http://sethgodin.typepad.com/seths_blog/2008/02/the-boss.html
I think Seth Godin has a very good point here. Companies have more to gain by treating their customers with trust and respect than treating them skeptically. It appeals to a customer to feel appreciated. Also it is easier to keep customers you already have than to make new ones, and a policy like this is sure to keep a customer. I know that in my business ventures, whenever I write up a contract for a web design project, for example, there are measures taken to protect myself (and mostly ensure that I get paid), but most of the documentation is so the customer gets what they signed up for, what they paid for.
Wednesday, February 27, 2008
Sunday, February 24, 2008
The Many Ways Blogs, Twitter, YouTube FaceBook, MySpace And Other Social Media Will Change Your Business
http://www.businessweek.com/innovate/NussbaumOnDesign/archives/2008/02/10_reasons_how.html
I absolutely see Nussbaum's point on the impact of social media on businesses. He's right, businesses are now forced to advertise with consumers, not to them, because of the new social media available. I think it's also very interesting how the blogosphere and social media is changing the face of journalism - something Nussbaum also briefly touches on.
I absolutely see Nussbaum's point on the impact of social media on businesses. He's right, businesses are now forced to advertise with consumers, not to them, because of the new social media available. I think it's also very interesting how the blogosphere and social media is changing the face of journalism - something Nussbaum also briefly touches on.
Tuesday, February 12, 2008
Thursday, February 7, 2008
Tuesday, February 5, 2008
Monday, February 4, 2008
Defining a Screenager
Screenagers are technologically savvy young people. They are the first generation to grow up with television and computers at home, music downloads, instant messaging and cellular phones. Douglas Rushkoff first coined the term in his 1997 book Playing the Future.
Rushkoff argued that young people will have many advantages processing information and coping with change when they reach adulthood because they have used computers at home since early childhood. Their short attention span may be an advantage in coping with the huge mass of information that also bombards their elders.
Screenagers may be considered a subtype of generation X and Y. A teenager that spent or currently spends a majority or considerable amount of time interacting with a screen would be considered a screenager.
Teenagers from the Silent Generation, Babyboomers and X or Y generation hooked on watching television or the latest films would not generally be considered screenagers because the term screenager implies willful interactiveness of the teen. Where non interactive screen observers used television as a replacement for empty lives, boredom or a way to fill time before doing what they really want to do; a screenager consciously preferred to interact with simulated worlds or with others via a simulated world or simply through a screen.
Generation X screenagers were the original gamers who spent most of their youth at the arcade or on their primitive home computers, Intellivision or Atari. Unlike the generation Y screenager the generation X screenagers did not interact with other humans through the screen until adulthood.
Generation Y teenagers are unique in that screen interactiveness more often than not was in response to another human. IM, chat rooms, e-mail and mobile phone use that for the most part replaces direct human contact is an indicator of the generation Y screenager.
Currently generation X and the contemporary generation Y screenagers interact for the most part in the same virtual space within the latest online games with little contention. Only in passing remarks due to obnoxious behavior in a forum or virtual world event can a rift be seen between the X and Y generations which is only in the form of stereotyping the offending avatar as being very young.
Source
Rushkoff argued that young people will have many advantages processing information and coping with change when they reach adulthood because they have used computers at home since early childhood. Their short attention span may be an advantage in coping with the huge mass of information that also bombards their elders.
Screenagers may be considered a subtype of generation X and Y. A teenager that spent or currently spends a majority or considerable amount of time interacting with a screen would be considered a screenager.
Teenagers from the Silent Generation, Babyboomers and X or Y generation hooked on watching television or the latest films would not generally be considered screenagers because the term screenager implies willful interactiveness of the teen. Where non interactive screen observers used television as a replacement for empty lives, boredom or a way to fill time before doing what they really want to do; a screenager consciously preferred to interact with simulated worlds or with others via a simulated world or simply through a screen.
Generation X screenagers were the original gamers who spent most of their youth at the arcade or on their primitive home computers, Intellivision or Atari. Unlike the generation Y screenager the generation X screenagers did not interact with other humans through the screen until adulthood.
Generation Y teenagers are unique in that screen interactiveness more often than not was in response to another human. IM, chat rooms, e-mail and mobile phone use that for the most part replaces direct human contact is an indicator of the generation Y screenager.
Currently generation X and the contemporary generation Y screenagers interact for the most part in the same virtual space within the latest online games with little contention. Only in passing remarks due to obnoxious behavior in a forum or virtual world event can a rift be seen between the X and Y generations which is only in the form of stereotyping the offending avatar as being very young.
Source
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